
I have also moved my page file off my SSD drive to a normal drive. If I watch the task manager the cpu never goes above 25% usage, and I am only using 9 gb of my 16 gb RAM. When the freeze happens my entire computer is unresponsive including the mouse. I don't want to suffer through building my own cache because then the game is borderline unplayable. Looking at videos online the freezing seems to be the shader cache, but it doesn't make sense since I am using a cache others have used without issue. Turned off multithreading in the Nvidia control panel for the cemu executable. This appears to work fine, and the precompiled shaders are around 530 mb after they compile. Bayonetta 2, Cemu 1.11.3, shaders and graphic packs.7z CODEX Bayonetta. Now Playing: Xenoblade Chronicles DE, Hyrule Warriors DE, Fortnite. 'I have the oldest Xbox known to Fodlan.' -Marianne von Edmund.

I have:ĭownloaded probably about 10 shader cachesĭeleted the precompiled shaders, and NVidia glcache folder each time and let the shaders compile. A selection box will appear and youll be able to move/copy all the blocks that are within it when you let go of L/R. Runs: Starts, maybe runs well, but major glitches/issues prevent game from being completed. Playable: Game can be played through with minor audio or graphical glitches. Cemu version 1.10 Have the 1080p, fps++, no anti-aliasing, high resolution shadows, lwzx crash work around, upscale filter is bilinear, gpu buffer accuracy is low, disable BOTW crash work around.Ĭurrently my main focus is on Zelda BOTW. If someone was incredibly f-ing bored on the CemuMarioMaker sub-reddit, and reverse engineered Mario Maker's netcode, we could set up, possibly, a minature snapshot of the Course World which draws from a server containing the levels that the sub-reddit collates. Perfect: Game can be played with no issues.
